AR, VR and 3D
Mixing realities since 2008.

Spatial Computing in MR, XR, AR, VR

Mixed Reality will increasingly become ‘our’ reality. It may contain both real and virtual elements to define the state of things as they exist. I/O (input/output) methods are the means to communicate with this new world through touch, voice, gestures and eventually through direct human-computer interfaces.

Let us help you.

Advisory & Consulting

More than a decade in XR.
Let’s do this together.

Strategy Development

What does XR mean for you?
Let’s figure this out.

Mobile Software Development

Do you have an idea?
Let’s build it.

3D Design

Quality spatial content.
Let’s create it.

Selected partners & clients

3 reasons to switch from Zoom to VR meetings

Zoom is a great communication platform, but VR meetings might be better suited for your specific task at hand. Although there are dozens of reasons for virtual reality, let’s talk through my top 3 to get you started.


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A dozen years in Spatial Computing

My name is Andy Gstoll and I am an entrepreneur, business executive and advisor. But most importantly I am a dreamer with a passion to thrive on new business ideas and technology innovation, particularly in the field of Mixed Reality (Augmented and Virtual Reality). I spent most of my career building international businesses in Asia (6 years), America (8 years) and Europe where I grew up and now live again. I have been fortunate enough to experience both the corporate perspective by working for multinationals like AOL Time Warner, Lonely Planet / BBC Worldwide and Electronic Arts (EA) as well as the early stage startup world filled with innovation and hunger for growth and disruption. I am convinced that mixed realities will disrupt every aspect of our lives over the long term and with more than a decade of my life in the spatial computing industry, I have doubled down on it by founding Mixed Reality I/O in 2017.

Author contributions and featured articles


Mixed Reality I/O
F.-W.-Raiffeisen-Straße 1
5061 Elsbethen-Glasenbach

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